A research team from Stanford University introduces BEHAVIOR, a benchmark for embodied AI with 100 realistic, diverse and complex everyday household activities in simulation. BEHAVIOR addresses challenges such as definition, instantiation in a simulator, and evaluation; and pushes the state-of-the-art by adding new types of state changes.

Here is a quick read: Stanford’s BEHAVIOR Benchmarks 100 Activities From Everyday Life for Embodied AI.

The paper BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments is on arXiv.



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